Battle Plan Roll 6s

Monday, September 22, 2014

Back from the dead?

      Jack here with, well this is something. So 40k have move came along a lot since last I talked about it. My favorite thing, rumors, are no more. GW is putting out info so fast I don't know whats out. Thank you GW. I mean that. We about about to have a fully updated rules set. Fully. Everyone on the same page. Holy shit. When has that happen last? 2nd Edition? Never? 42?

     Then there is 7th Edition I love it. I have had more fun with this then edition then maybe the last 2. I need to get more games in but that's always the thing. You can never get in all then games you want. With 6th i quit playing. I didn't tell any one that, not even my self. I hated it, and my self a little but for trying to like it so very much. It just didn't happen. 
    
       With that said i think tournaments will be very, unique. Look at AdeptiCon for next year. Ill wait. You back yet. No, OK. Wow your a slow reader. If you didn't read it you should. It is the most un-watered down tournament I have seen so far, You may look at it as you can only take 1 CAD, and no Transcendent C’tan. But you can take any number of unique Codex Detachments and any number of unique Formations presented in a Data Slate. I will say i wish they would put the C'tan back in because A. He ain't shit and B. Maybe the best thing to keep the green tide at bay. With that said. I don't care about th lack of Reaver Battle Titan. That may be the only thing I would not want to play, not because you "can't take it down" because you can, but that's the only thing a list that is design to do can do. They are also kicking around the idea of maelstrom of war missions. I'm not sold on that. having played them they are great fun, but no very balanced, at all. We will see. I missed the 2014 AdeptiCon, I will not miss 2015.

    Till next time,
     Capt. Jack





Come at me bro.

Friday, May 9, 2014

Final update for this webpage

The construction of the new web site is well under way at this time. There will no longer be any post at this location. Please follow the link below in order to access the new group site and podcast.

We are excited to announce that the first episode of the Second Founding Podcast has already been recorded and will be available for download soon.

Thank you to our loyal followers and we will see you on the other side.

http://www.pumpactiongaming.com/

Thursday, May 1, 2014

Another Update!

With as many changes as we have had over the past year we are moving in a new direction. That means a new web page, new name, and new format. We have already done a sound check with our new hardware and hope to bring you a better quality production. Our first recording is planned for 5/8/14. There should be very little editing with a short turn around time.

More information will be coming soon including with links to the new site which will also be hosting the podcast.

Monday, April 28, 2014

State of the Team and Podcast

Well well well......It has been over a year since the last post on this site and the last podcast. Where have we been? What have we been doing? Burn out, scheduling conflicts, and conflicting opinions all led to the blog and podcast coming to a screaming halt. What it boils down to is real life was more important than gaming.

What's this thing you call real life? Let me explain with a break down of what has been happening in our lives. James moved to Denver. Duncan got promoted to sergeant and has prisoners to keep in line. Mike works an outrageous number of hours each day, 6 days a week. Betty went back to school for another degree. Jack got promoted/new job which keeps him busy and is expecting his second kid. Seth finished his doctorate and moved to South Dakota. Conor started college. Andy, we still don't know where he is (I know someone will appreciate that joke). We have been spread thin to say the least.

However, we never quit playing 40k. There are always down times but the game continues to be an important part of our lives. Also, we have added a couple new members to the team to fill in the ranks. Long time players who we have all known for a long time, Aaron and Will.

What does this all mean? While we continue to go to tournaments we plan to work the podcast back in to our lives. The group has become scattered across the nation and its a chance for us to not only talk 40k but to stay in touch. After all, the best part about the game is the friends you make along the way.

Thursday, April 25, 2013

What you talking 'bout GW?



 


Yesterdays White Dwarf Daily caught my attention. Not the content itself, but one specific word used in the first sentence. Here it is copied word for word.....

"May's issue of White Dwarf is out on Saturday in all Games Workshop Hobby Centres and all good independent stockists."

What do they mean by all GOOD independent stockists? Are they taking a stab at all the retailers that have come under scrutiny for selling new releases early?

 Second, I still think it is funny how they describe the content of the magazine....

"As always it will be packed with hobby articles, from our stage-by-stage painting guides in Paint Splatter to the action-packed Battle Report."

I am specifically referring to the "action-packed" part. The battle reports haven't been action packed in years. Most of the time you can't even follow what is happening because they leave out vital information. I for one would also enjoy them more if the armies were legal and the people playing them knew what they were doing. Maybe GW should let people send in battle reports. That would be much more entertaining.

I guess you can always count on GW to give you a good laugh with their strange and ridiculous statements.

Monday, February 25, 2013

Space Wolf Army Build Thoughts & List



Howdy folks.  Of late my mind has been on my Wolves and Guard, and competitive list building for the lead-up to Adepticon and events in between.  I’ve had no problem building Imperial Guard centralized lists.  Imperial Guard stepped up really well into 6th edition.  Their firepower is still great, they have a strong flier presence, blobs are still durable.  They suffer a bit from the fact that their mobile troops are like tissue paper and have trouble holding objective on the far side of the board, but otherwise they’re fairly good.  Both those problems are easily mitigated by allies or worked around, and the addition of a rune priest to a blobbed platoon gives them a very creditable (if slow) deathstar that can handle a variety of targets.

But this article isn’t about my IG.  This article is about my Space Wolves.  I’ve really struggled to come up with a Space Wolf army that can make the competitive cut on its own since 6th edition came out.  The problem really boils down to one thing for me.  Flyer Defense.  

Thursday, December 20, 2012

What Grinds My Gears

Howdy guys. Been awhile since I’ve been of a mind to blog, but the upcoming Dark Angels release got me thinking down a track that has me really annoyed.  I was looking at the new models that are on deck, and it got me thinking about the various model/codex releases over the last few years and I came to a conclusion. That being that Space Wolves (my pet army) got seriously screwed by GW on models.

The Space Wolf Codex got exactly two new kits when it was released, the Space Wolf Pack, and Space Wolf Terminators.  And ignoring the independent characters that was it.  You had Canis Wolfborn there to tease you with the idea of a unit of Thunderwolf Cavalry (at $50 per model), but otherwise nothing.  It was 2 ½  years later before GW released kits for those models.

So Codex: Space Wolves got a grand total of 4 plastic kits (and I only count the Fenrisian Wolf kit grudgingly), and had to wait nearly 3 years for their big splashy kit.  Contrast this with the following model releases.

Imperial Guard – 10 Kits
                Valkyrie
                Catchan Command
                Cadian Command
                Ratlings (Resculpt)
                Sentinels (Recut)
                Leman Russ (Recut)
                Demolisher (Recut)
                Hellhound(Recut)
                Chimera (Recut)
                Manticore
               

Tyrannids – 8 Kits
                Tyrand Guard
                Hive Guard
                Trygon
                Gargoyles
                Tervigon
                Venomthrope
                Pyrovores
                Raveners

Blood Angels – 4 Kits (All with Codex)
                Death Company
                Sanguinary Guard
                Baal Predator
                Stormraven

Dark Eldar - ~ 15Kits
                The Whole Damned Army

Grey Knights – 3.5 Kits (All with Codex)
                Strike Squad
                GK Terminators
                Dreadknight
                (Access to Stormraven)

Necrons – 9 Kits
                Stalker
                Lychguard
                Immortals
                Ghost Arc
                Night Scythe
                Command Barge
                Tomb Blades
                Wraiths
                Spyders

Chaos – 6Kits
                Mutilators
                Cultists
                Helldrake
                Raptors
                Forgefiend
                Chosen

Dark Angels – 5 Kits (All With Codex)
                Niphilim Fighter
                Land Speeder Vengeance
                Knight Terminators
Ravenwing Bikes (Recut)
Ravenwing Command
???

               
This bugs me.  Now I know that power armor codices all piggy back off the Codex: SM model range, but I can’t help but feel annoyed that Space Wolves got so markedly little, and had to wait so long for it.
On top of which is my pet game-play complaint. Space Wolves are the only codex released since 2006 that doesn’t have a flyer/flying MC within their codex.

The 6 following codices have them (including DA), and 4 preceding codices have them thanks to WD updates.   I know I can get the odd flyer with allies, but it would be nice to have something in my codex.  Even if it were only access to the crappy, crappy Stormtalon, at least it would be something I could take more than one of.

The only other codices with that problem are Templar, Eldar, Tau, and Sisters of Battle and which are all on deck for the next couple years.  Space Wolves likely won’t see another codex for another 4-5 years.  And in my book that’s way too damned long.

To sum up.  Space Wolves got fewer kits than anyone but GK (and the hell with them); had to wait almost 3 years to get two of them; their big fancy kit (TWC) was one of the late kits; and their codex is completely shut out of one of the main mechanics of the new edition (fliers) and is likely to remain so until a new codex arrives.  And that Gentlemen, really grinds my gears.

Monday, November 19, 2012

BPR6 Podisode 11

HOLD THE PRESS!

Not really I just wanted to say that. After several months of scheduling conflicts and personal priorities we are back up and running. We recorded the latest episode (#11) last night so it should be up as soon as Mike gets the editing done. We apologize for the low audio quality as we recently changed our recording technique and have not worked out all the bugs.

Seth@BPR6

Wednesday, September 19, 2012

Friday, September 14, 2012

Forgeworld - Horus Heresy Book Previews

Via-





















Ill take 3 of all of it, thanks.




Monday, September 10, 2012

40k Team Tournament at the Rusty Scabbard




This will be a team tournament. Teams of 2. You can choose your teammate. It will not be random this tme. We will need a minimum of 10 people (5 teams) for this to work.
You are a coalition, not allies so you and your parner can bring what ever armies you want. Normal rules for allies apply (good luck fitting 
them in the points limit)

1000pts/player, you can not share extra ponts with your team mate
3 rounds @ 2 hrs depending on turnout

Entry will be $20 per team.

1st place will get 60% of the prize support.
2nd place will ge the remaining 40%.
If more people show up there will be further division of support.

Lists will be submitted to me by email (jsmoegue@uky.edu) by Friday, 9/21/12.  We will not wait for people to show up late and make a list.

I will be playing so I will post my partners and my lists the Thursday before to be fair. That means everyone gets to see what we are bringing before any of the lists are sent to me.

We will start promptly at 11 so please arrive by 10:30.

There will be a 45 min lunch break between rounds 2 and 3

Rulings will be handled by the group. There is not one of us that is an expert on 40K so it is nice to have multiple points of view. If you need to have a rule clarified for list building please post it so it can be cleared up before hand.


If you don't have a partner and would like to play send us a email and we will try to find you someone ^_^.


Hope to see you There!!!!

Any Question can be sent to Mike.hoskins@me.com and/or jsmoegue@uky.edu

Saturday, September 1, 2012

Dark Vengeance is here!!


Dark Vengeance the limited ed. is in at the Rusty Scabbard come pick yours up, trade and play.

Saturday, August 18, 2012

Hellbrute: Rules, Stats, and Options

via Faeit 212 (a Must Remain Anonymous Source)


"
I just want to clarify that while it is listed as having a Power Fist and not a Dreadnought Close Combat Weapon, because it is a Walker it does not suffer from the Unwieldy special rule, that's why it's simplified in the codex entry.

120 points

It's 12/11/10
Str 6, ws 4, bs4, i4

Multi-Melta / Power Fist (with inbuilt combi-bolter)

can swap the Multi-Melta for a butcher-cannon, or twin reaper auto cannons (which is pretty cool, since that's an entire riflemen in one arm, but with less range), twin-linked lascannon or a twin-linked heavy flamer.
can swap combi-bolter for a meltagun or heavy flamer

Has rampage

Mark of Khorne: Rage USR
Mark of Nurgle: 5+ restore a hull point OR repair immobilized / weapon destroyed at the start of a turn.  Does not let it get back up after having been killed unlike Unholy Vigor.
Mark of Slaanesh: Sonic scream, gives it offensive/defensive grenades
Mark of Tzeench: flame weapons (if it has any) are +1 strength and -1 AP (heavy flamers are AP3."


Ill Take 3.  

Wednesday, August 8, 2012

6th Edition Starter Set: Dark Vengence?

via beerogre at Beasts of War







 Chaos Cultists are in!

That’s right all you Chaos players… I refused point blank to believe that GW would ever release Chaos Cultist, but they have. The Dark Vengeance boxed set (did I not mention the name previously?) will have 2 units of 10 Chaos Cultist models, one armed with auto-guns (with a shotgun & CC weapon for the leader and a Heavy Stubber support trooper) and one with auto-pistol & CC weapon (with 2 CC weapons for the leader and a Flamer support model).

The Chaos Cultist look like everything you’ve ever wanted for Chaos. They’re bound in rags, with metal half-masks and weapons that suit the cobbled-together, improvised look that you expect from the dregs of Chaos.

But that’s not all for those naughty Chaos worshippers; they’re getting a unit of 6 Chosen…elite Chaos Space Marines, armed with a variety of Power Weapons (a Maul on the Sergeant, a Power Fist, a Chain Axe and a set of Lightning Claws by the look of things). The remaining Chosen are armed with Boltguns, but this bodes well for the potential that these exemplars of Chaos might get some more customisable options in the upcoming new Chaos Marines codex.

To lead your forces, you have the obligatory Chaos Lord, armed with a Power Sword & Plasma Pistol. His pose is a bit static, but that is only in comparison to the much more animated Chosen.

Lastly… what would Chaos be without something big and menacing to bring to the table? Well… how about a brand new model… the Hellbrute!

The massive Hellbrute model comes equipped with a Multi-Melta & Power Fist. Suggesting that this isn’t a Dreadnought replacement, but is in fact a huge suit of specialist armour crewed by a Chaos Marine (or more likely a Champion). Actually, the model resembles a huge suit of Terminator Armour with lots of cool Chaos gribbly bits… I’m hoping for a Monstrous Creature that acts like the Dreadknight… what about all you Chaos fans? What would you like it to be?

But what about the Dark Angels?

They haven’t been left wanting and with a new codex (no doubt in their future) there is quite a bit to have a look at.

Firstly, they wouldn’t be Space Marines without the obligatory 10 man Tactical Squad. However, the Dark Angel Tactical-Squad has a twist… it’s got Plasma!

The ordinary Space Marine grunts come sporting a Boltgun, but the squad also has a Plasma Gunner and a Heavy Plasma Cannon model giving support… and just to round out the theme… a Plasma Pistol/Chainsword Sergeant.

Looks like that squad will be getting hot!

The Tactical Squad also has a mixture of poses, this time around. Some of the Bolter-totting Marines are holding their ubiquitous weapon at jaunty angles to make the squad look a bit more animated… and it works too… good job GW!

The Marine side wouldn’t be Space Marines without a smattering of Terminators… so you get a squad of 5 of them. It’s a pretty standard squad, with Stormbolter/Power Fist, with a Power Sword Sergeant. However, you do get an Assault Cannon and Chainfist option… and true to previous form… the models now come in a variety of more dynamic poses with the squad sergeant even sporting Wings but thankfully no nipple armour!

The last squad in the box is a unit of 3 Space Marine (or Ravenwing) Bikers, with Sergeant and one Biker sporting Bolt Pistol/Chainsword and the third Biker packing a Plasma Gun. The models look similar to previous Ravenwing Bikers (with that big wing banner on the back) and are probably the least inspiring out of the box.

But let’s not end on a low… let’s talk about the Dark Angel Triple Whammy… 3 Heroes!

The box will contain a Dark Angels Company Master (Balthasar)… resplendent with his erect Power Sword!

A Dark Angels Librarian… with a slightly less impressive looking Force Sword… and a limited edition Interrogator Chaplain, who’s Power Armour (including smoking exhaust details) and embellished robe might be the most ostentatious model in the box!

That’s all the models in the box… but what about the Rulebook?

I know many of you have been planning to buy the box (price TBC) in order to get your hands on the smaller rulebook. So rest easy… there will be one in the box.

There will also be templates and a new How to Play Dark Vengeance booklet, that allows you to jump right into the action.

Monday, July 30, 2012

40k 6th Edition





So the title of this post is not that descriptive. You know I am going to address 6th edition and probably assume it is going to be about the rules and I am going to bash them like so many other people are doing right now. Well you would be partly correct. I am going to talk a little about the new rules but there will be no bashing from me.

People seem to hate what they don't understand. With 6th edition in its infancy, people, mostly those on the internet who decide their opinion is worth something, have not had enough time to play, evaluate, and make an educated statement regarding this edition. I have played about 15 games myself and still have no clue what types of armies are going to be competitive. I can tell you that within those 15 games I have played (and played against) a variety of armies and army types and they all seem to perform well.

Daemons: I want to give GW a big round of applause. I spend a great deal of time in forums checking rumors. While almost everyone was certain we would be getting plastic plague bearers, the addition of new unit choices and a revision/addition to the daemon codex seemed to go unnoticed until the white dwarf was released. I hope that this becomes a trend. This was all a big and complete surprise.

Over the past several weeks my attitude towards GW has done a complete 180. Despite all the bitching and moaning we do as players you have to give it to them. In reality they are a fantastic miniatures company and seem to be getting their act together. Thank you GW!