Wednesday, September 19, 2012
Friday, September 14, 2012
Monday, September 10, 2012
40k Team Tournament at the Rusty Scabbard
This will be a team tournament. Teams of 2. You can choose your teammate. It will not be random this tme. We will need a minimum of 10 people (5 teams) for this to work.
You are a coalition, not allies so you and your parner can bring what ever armies you want. Normal rules for allies apply (good luck fitting
them in the points limit)
1000pts/player, you can not share extra ponts with your team mate
3 rounds @ 2 hrs depending on turnout
Entry will be $20 per team.
1st place will get 60% of the prize support.
2nd place will ge the remaining 40%.
If more people show up there will be further division of support.
Lists will be submitted to me by email (jsmoegue@uky.edu) by Friday, 9/21/12. We will not wait for people to show up late and make a list.
I will be playing so I will post my partners and my lists the Thursday before to be fair. That means everyone gets to see what we are bringing before any of the lists are sent to me.
We will start promptly at 11 so please arrive by 10:30.
There will be a 45 min lunch break between rounds 2 and 3
Rulings will be handled by the group. There is not one of us that is an expert on 40K so it is nice to have multiple points of view. If you need to have a rule clarified for list building please post it so it can be cleared up before hand.
1000pts/player, you can not share extra ponts with your team mate
3 rounds @ 2 hrs depending on turnout
Entry will be $20 per team.
1st place will get 60% of the prize support.
2nd place will ge the remaining 40%.
If more people show up there will be further division of support.
Lists will be submitted to me by email (jsmoegue@uky.edu) by Friday, 9/21/12. We will not wait for people to show up late and make a list.
I will be playing so I will post my partners and my lists the Thursday before to be fair. That means everyone gets to see what we are bringing before any of the lists are sent to me.
We will start promptly at 11 so please arrive by 10:30.
There will be a 45 min lunch break between rounds 2 and 3
Rulings will be handled by the group. There is not one of us that is an expert on 40K so it is nice to have multiple points of view. If you need to have a rule clarified for list building please post it so it can be cleared up before hand.
If you don't have a partner and would like to play send us a email and we will try to find you someone ^_^.
Hope to see you There!!!!
Any Question can be sent to Mike.hoskins@me.com and/or jsmoegue@uky.edu
Saturday, September 1, 2012
Monday, August 20, 2012
Saturday, August 18, 2012
Hellbrute: Rules, Stats, and Options
via Faeit 212 (a Must Remain Anonymous Source)
"
I just want to clarify that while it is listed as having a Power Fist and not a Dreadnought Close Combat Weapon, because it is a Walker it does not suffer from the Unwieldy special rule, that's why it's simplified in the codex entry.
120 points
It's 12/11/10
Str 6, ws 4, bs4, i4
Multi-Melta / Power Fist (with inbuilt combi-bolter)
can swap the Multi-Melta for a butcher-cannon, or twin reaper auto cannons (which is pretty cool, since that's an entire riflemen in one arm, but with less range), twin-linked lascannon or a twin-linked heavy flamer.
can swap combi-bolter for a meltagun or heavy flamer
Has rampage
Mark of Khorne: Rage USR
Mark of Nurgle: 5+ restore a hull point OR repair immobilized / weapon destroyed at the start of a turn. Does not let it get back up after having been killed unlike Unholy Vigor.
Mark of Slaanesh: Sonic scream, gives it offensive/defensive grenades
Mark of Tzeench: flame weapons (if it has any) are +1 strength and -1 AP (heavy flamers are AP3."
Ill Take 3.
"
I just want to clarify that while it is listed as having a Power Fist and not a Dreadnought Close Combat Weapon, because it is a Walker it does not suffer from the Unwieldy special rule, that's why it's simplified in the codex entry.
120 points
It's 12/11/10
Str 6, ws 4, bs4, i4
Multi-Melta / Power Fist (with inbuilt combi-bolter)
can swap the Multi-Melta for a butcher-cannon, or twin reaper auto cannons (which is pretty cool, since that's an entire riflemen in one arm, but with less range), twin-linked lascannon or a twin-linked heavy flamer.
can swap combi-bolter for a meltagun or heavy flamer
Has rampage
Mark of Khorne: Rage USR
Mark of Nurgle: 5+ restore a hull point OR repair immobilized / weapon destroyed at the start of a turn. Does not let it get back up after having been killed unlike Unholy Vigor.
Mark of Slaanesh: Sonic scream, gives it offensive/defensive grenades
Mark of Tzeench: flame weapons (if it has any) are +1 strength and -1 AP (heavy flamers are AP3."
Ill Take 3.
Thursday, August 16, 2012
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