Battle Plan Roll 6s

Monday, January 16, 2012

Tournament for weekend!

This is a heads up for those of you that follow this Blog. Here is what we are playing this weekend.




There will be 3 Primary Mission Goals in Every Mission:

Goal #1 - Two objectives for Capture and control

Goal #2 - Three objectives for Seize Ground (separate from C&C)

Goal #3 - Kill Points
Achieving more of these goals than your opponent wins the game.* (see exception under tabling/wiping out your opponent, below)

There will be 6 games so each deployment (Spearhead, Dawn of War and Pitched Battle) will be used twice each throughout the tournament.
Seize The Initiative and Random Game Length will be used in every round.

SCORING:
Each Mission Goal will be Worth 10 Game Points if Achieved, 5 Game Points if Drawn, 0 Game Points if not achieved.
So, Possible Game Points EACH Round is 30 Maximum, 0 Minimum.

Example Possible Results :
A.)
Player 1 Wins Kill Points, Player 2 Wins C&C, Both Players Draw Seize Ground - Total Game Points Player 1 (15), Player 2 (15)
B.)
Player 1 Wins Kill Points and C&C, Both Players Draw Seize Ground - Total Game Points Player 1 (25), Player 2 (5)
C.)
Player 1 Wins Kill Points, Neither Player Wins C&C or Seize Ground - Total Game Points Player 1 (10), Player 2 (0)
Tabled/Wiped Out Opponents

If the game ends with one player completely "wiped off" the table(one player losing their entire army) - The following rules will apply:

The winning player will automatically receive an additional 5 Game Points. This additional 5 Game Points Cannot take their total Game Points above 30.
Example Scoring in the case of a "wipe"

A.) Player 1 Completely wipes out their opponent Winning both Seize Ground and C&C but Player 2 still manages to win Kill Points - Total Game Points :Player 1 (25) Player 2 (10)
B.) Player 1 Completely wipes out their opponent Winning Kill Points andneither player wins Seize Ground or C&C - Total Game Points : Player 1 (15)Player 2 (0)
C.) Player 1 Completely wipes out their opponent Winning All 3 Game Objectives- Total Game Points : Player 1 (30) Player 2 (0)
IF  Player 1 has 1 model left at the end of the game, not controlling anyobjectives and Player 2 won Kill Points - In this case, the following exception will be made and the scoring will be as follows (again, in this case ONLY) -Total Game Points : Player 1 (15) Player 2 (10)
IF this case occurs it overrules the "Achieving more of these goals than your opponent wins the game." stated above.


We believe that this system still encourages players to play the mission and helps to maintain a form of Minor Victory/Major Victory game result that reflects a very close game between 2 deserving players.

If Necessary at the end of the Event, Overall Victory Points will be used as a tie-breaker.

Mission Set-Up:
Players roll off to place Seize Ground Objectives* (3 Objectives will be used)
Players roll off to pick deployment zone (and thus determining who gets first turn)
Players roll off to place Capture and Control Objectives* (objectives must be placed at least 12" away from each other and at least 12" away from any of the Seize Ground Objectives)
Deployment
Seize The Initiative Roll
Play!

*PLEASE NOTE: No objective may be placed higher than the first floor of any building.

We feel that this Mission represents the core of 5th Edition Warhammer 40,000and makes for a really fun  and challenging game.

Table set up will be one of each type of deployment.

5 comments:

  1. First game starts when? So I know how early to show in order to have prep' time.

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  2. It starts at 12:00 I would show up about 11

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  3. Is that correct? There will be 6 games?

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  4. Tournament results:

    Here are the top 5

    1st - James, Tau
    2nd - * Tie * Mike, Space wolves; Seth, Daemons
    4th - Duncan, Imperial guard
    5th - Betty, Black Templar

    ReplyDelete